to leave themselves notes, organize their code, communicate with team members. - correct answer Why do developers use comments
GameObject - correct
... [Show More] answer Anything that's placed in a scene. - It has a name, a tag, a layer, a Transform component, and can be marked as static.
child object - correct answer An object inside another object.
namespace - correct answer It's similar to a website domain. - By declaring it, we don't need to write it again each time we want to use something from it.
class - correct answer A blueprint that can be used to create objects that reside in your computer's memory. - It defines what data these objects contain and how they behave.
MonoBehavhior - correct answer A class from the UnityEngine namespace. - It contains a lot of useful stuff and makes things like Update work.
variable - correct answer A value that can be changed. - Exists only inside the scope that they're defined in.
method - correct answer A chunk of behavior, which is defined in a class. - It can accept input and produce an output.
Const - correct answer A keyword that indicates that a value will never change and doesn't need to be a variable.
struct - correct answer A blueprint. - Whatever it creates is treated as a simple value, like an integer, instead of an object.
property - correct answer A method that pretends to be a variable. - It might be read-only or write-only.
quaternion - correct answer It is based on complex numbers and is used to represent 3D rotations. - The UnityEngine namespace contains the __________ struct.
.localRotation - correct answer A method that refers to the actual rotation of a Transform. - It is independent of the rotation of its parent.
.rotation - correct answer A method that refers to the final rotation of a Transform. - It takes the rotation of its parent into account.
casting - correct answer It changes the type of a value.
Update() - correct answer Called before rendering a frame -Where most of code will go
FixedUpdate() - correct answer Called just before calling any physics calculations -Where most of physics code will go
LateUpdate() - correct answer Runs every frame -Guaranteed to run after all items in Update() are complete
Static Collider - correct answer Non moving colliders calculated as a single body -If we move one, the collider for all static colliders will need to be recalculated
Dynamic Collider - correct answer Game expects these to move -Any gameobject with a rigidbody and a collider
Game Engine - correct answer What the generic type of software is Unity [Show Less]