Raycast - correct answer This locates Colliders along the path of a ray
mesh filter - correct answer The component that takes a mesh from your assets
... [Show More] and passes it to the Mesh Renderer for rendering on the screen
mesh renderer - correct answer A mesh component that takes the geometry from the Mesh Filter and renders it at the position defined by the object's Transform component
mesh collider - correct answer Checks every individual polygon in an object to see if it has collided with anything in the scene. it is the most accurate collider type
collider - correct answer An invisible shape that is used to handle physical collisions for an object. A _______doesn't need to be exactly the same shape as the object's mesh - a rough approximation is often more efficient and indistinguishable in gameplay.
IsTrigger - correct answer You check this box on a collider component to make it check to see when something Enters the bounding box of the collider
trigger - correct answer The scripting system can detect when collisions occur and initiate actions using the OnCollisionEnter function. However, you can also use the physics engine simply to detect when one collider enters the space of another without creating a collision. A collider configured as a ________ (using the Is ______ property) does not behave as a solid object and will simply allow other colliders to pass through. When a collider enters its space, a ________ will call the On_______Enter function on the ________ object's scripts.
rigidbody - correct answer A component that allows a GameObject to be affected by simulated gravity and other forces.
material - correct answer An asset that defines how a surface should be rendered, by including references to the Textures it uses, tiling information, Color tints and more.
albedo - correct answer The _______ parameter controls the base color of the surface and has no lighting data
smoothness - correct answer Material Property: spreading of light on a microsurface detail
A smooth surface has very low microsurface detail, or none at all, so light bounces off in uniform ways, creating clear reflections. A rough surface has high peaks and troughs in its microsurface detail, so light bounces off in a wide range of angles which, when averaged out, create a diffuse colour with no clear reflections.
normal - correct answer The direction perpendicular to the surface of a mesh, represented by a Vector. Unity uses _______ to determine object orientation and apply shading.
This material property causes polygons to appear and light as if they had more surface detail
normal map - correct answer A type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry.
emission - correct answer Adding ________ to a Material makes it appear as a visible source of light in your Scene. The Material ________ properties control the color and intensity of light that the surface of a Material _______(v).
HDR (High Dynamic Range) - correct answer A photographic compilation that allows for the combination of luminance data from different exposure values.
tiling - correct answer a material parameter that repeats the texture i guess?
Directional Light - correct answer This is an infinitely wide parallel light source, which is typically used to simulate sunlight
Spot light - correct answer This is a light cone shaped light, which spreads out as it gets further away from the source
Point Light - correct answer A spherical light emitting in all directions
Area Light - correct answer Light that comes from a geometric area rather than a point (useful for soft shadows) [Show Less]