Description
is a collection of facts about an observed event.
Prediction
repeated observations reveal that observing other events can
... [Show More] consistently result in accurately anticipating an outcome
Control
a specific change in one event can be reliably produced by scientific manipulation or variables.
Radical behaviorism
is a branch of behaviorism that includes thoughts and feelings in addition to the observable events
Generality/Generalization
Behavior change that lasts over time, appears in environment other than the environment which it was taught and spreads to other behaviors not targeted by the intervention
Effective
behavior that changes in a practical manner that results in clinical or social significance
Technological
all procedures of an intervention, data and results of an experiment or study are cleared outlined in detail so they can be understood, replicated and implemented by anyone
Applied
the commitment of effecting improvements in people's behaviors to enhance their quality of life.
Conceptually systematic
all procedures used in practice should be related to the basic behavioral principles of behavior analysis from which they were derived.
Analytic
when the experimenter has demonstrated a reliable change and functional relation between the manipulated events of a target behavior.
Behavioral
Observable and measurable behavior that must be the behavior in need of improvement.
7 dimension of behavior
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Behavior
an organism interaction with the environment "Dead man's test"
Response
a specific instance of behavior
Stimulus
events in the environment that affect the behavior of an individual
Stimulus class
a group of stimuli that are similar along one or more dimensions ( for example, they look or sounds similar, they have a common effect on the behavior, or they at similar times relative to the response).
Respondent conditioning
a learning process wherein a previously neutral stimulus (which would not alter behavior) acquires the ability to elicit a response (alter behavior).
Operant conditioning
consequences that results in an increase or decrease the frequency in the same type of behavior under similar conditions (remember operant behaviors are controlled by their consequences)
Positive reinforcement
a response is followed by the presentation of a stimulus that results in an increase in behavior under similar circumstances
Negative reinforcement
a response is followed by the removal of a stimulus that results in an increase on behavior under similar circumstances.
Fixed Ratio (FR)
a schedule of reinforcement where reinforcement is provided after a fixed number of responses occur
Fixed Interval (FI)
a schedule of reinforcement where reinforcement is provided after a fixed amount of time elapses.
Variable Ratio (VR)
a schedule of reinforcement where reinforcement is provided variably after an average amount of responses are emitted.
Positive punishment
the presentation of a stimulus (punishment) follows a response, which then results in a decrease in the future frequency of the behavior.
Negative punishment
the removal of a stimulus (punishment) follows response, which then results in a decrease in the future frequency of the behavior.
Automatic contingencies
behaviors maintained by automatic contingencies can be said to produce their own consequences, without another person changing the environment in anyway in response to the behavior interest
Socially mediated contingencies
contingency delivered in whole or in part by another person.
Unconditioned reinforcer
reinforcement that works without prior learning in ( In other words, living things came into the world with a need for these things "built in' to their biology.
Conditioned reinforcer
a reinforcer which becomes reinforcing only after a learning history.
Generalized reinforcer
a consequence that has been paired with access to many different reinforcing consequences until it took on reinforcing properties
Unconditioned punisher
punishment that works without prior learning ( in other words, living things come into the world with a need to avoid these things "built in" to their biology.
Conditioned punisher
A stimulus change that decreases the future frequency and occurrences of behavior that is based on an organism's learning history with other punishers (in other words, organisms are not born wanting to avoid these things).
Generalized punisher
a consequence that has been paired with many different experiences of punishment until it took on punishing properties itself [Show Less]