WDU202c Advanced And Verified Exam Questions Rated A+.
#1 Products ID supports the way people communicate and interact in everyday lives, which means?... [Show More] - - CORRECT ANSWER ---d Design interactive products to support the way people communicate and interact in their everyday lives
#2 Not Cognition, components is not related in Interaction Design, it is: - - CORRECT ANSWER ---d Chrestomathy
#3 Identify needs & establishing is NOT basic activities in Interaction Design, but: - - CORRECT ANSWER ---c Evaluating needs & task-domains through users experience
#4 Good utility is one of followings that is usability goals, but what NOT? - - CORRECT ANSWER ---b Satisfactory
#5 Challenging is one of followings that users experience goals, but what is NOT? - - CORRECT ANSWER ---b Frustrating
#6 Visibility, Constraints, Feedback, Adaption is not the design principles, so what it is? - - CORRECT ANSWER ---d Visibility, Constraints, Feedback, Consistency
#7 Evaluate aspects of interactive product is NOT central to interaction design, so what is? - - CORRECT ANSWER ---c Determine how to create quality user experiences
#8 Measurement is NOT one of these is useful heuristics for analyzing interactive product, so find it out: - - CORRECT ANSWER ---a Feedback
#9 Principle of "Having similar operations and use similar elements for achieving similar task" is NOT a concept of affordance, but: - - CORRECT ANSWER ---a Consistency
#10 Feedback, is NOT principle of "Determine ways of restricting kinds of user interaction that can take place at a given moment", so whats in these? - - CORRECT ANSWER ---c Constraint
#11 Consistency not called "Having attribute of an object that people know how to use it", so this is concept of: - - CORRECT ANSWER ---b Affordance
#12 All usability and user experience goals will NOT be relevant to design and evaluation of developing product - - CORRECT ANSWER ---b TRUE
#13 Memorability refers to the way a product support users in carrying out their task, is that true? If not, what it is? - - CORRECT ANSWER ---c Efficiency
#14 Process of interaction design is NOT: Identify version - Develop user experience - Building design - Evaluate needs, but: - - CORRECT ANSWER ---b Identify needs - Develop design - Building version - Evaluate user experience
#15 Building need activity is NOT the very much at the heart of interaction design, so what? - - CORRECT ANSWER ---d Evaluating what has been build
#16 A main reason of having better understanding of people in context in which they live, work, and learn is NOT that can help designer evaluate user experience of product to fit it, but? - - CORRECT ANSWER ---b That can help designer understand how to design interactive product to fit it
#17 People can NOT design a user experience - - CORRECT ANSWER ---a TRUE
eractQ#18 People DO design a sensual experience - - CORRECT ANSWER ---b FALSE
evelopa#19 Designing usable interactive products DONT require their activities are interacted, if not what else? - - CORRECT ANSWER ---d All of above
#20 Components of interactive design is NOT include anthropology, if NOT, what else? - - CORRECT ANSWER ---a All of above
#21 Design feedback & simplicity helps the way people communicate and interact in their everyday lives, if NOT? What it is? - - CORRECT ANSWER ---d Analyzing & evaluating aspects
#22 Identifying and specifying relevant usability and user experience helps analyzing & evaluating aspects, if NOT? What it is? - - CORRECT ANSWER ---a Lead to design of good interactive products
#23 Context of use, user experience, culture differences, user groups optimize interaction between users & interactive product requires, is that true? If not, what? - - CORRECT ANSWER ---c Context of use, types of activity, culture differences, user groups
#24 Interaction design DONT involve many inputs from some disciplines and fields - - CORRECT ANSWER ---a TRUE
¡#25 The more feedback functions are, the more likely users will be able to know what to do next, if NOT? What else? - - CORRECT ANSWER ---b Visibility
#1 Manipulating interaction modeling is NOT user & system act as dialog partners, if NOT, what else? - - CORRECT ANSWER ---c Capitalize users' knowledge of how they do in physical world
#2 Frequently repeat actions performed on multiple objects is cons when using interface metaphors, if NOT, what else? - - CORRECT ANSWER ---a Design to look & behave literally like the physical entity it is being compare with
#3 Shneiderman outlines one of core principle that need to follow how the system actually works is portrayed to the user through the interface, if NOT, what else? - - CORRECT ANSWER ---b Rapid reversible incremental actions with immediate feedback about object of interest
#4 Models are typically abstracted from a contributing discipline that can be apply in interaction design, is that true? If not, what else? - - CORRECT ANSWER ---d Typically abstracted from a contributing discipline that can be apply in interaction design
#5 Theories are helping designer constrain and scope the user experience of which they are desinging, is that true? If not, what else? - - CORRECT ANSWER ---a Providing of a means of analyzing and predicting the performance of users carrying out tasks for interfaces
#6 Frameworks are typically abstracted from a contributing discipline that can be apply in interaction design, is that true? If not, what else? - - CORRECT ANSWER ---b Helping designer constrain and scope the user experience of which they are desinging
#7 Exploring interaction modeling is describing how users carry out their tasks by telling the system what to do, is that true? If not, what else? - - CORRECT ANSWER ---d Users moving through virtual or physical environment
#8 Users moving through virtual or physical environment refers conversing interaction modeling, is that true? If not, what else? - - CORRECT ANSWER ---a User & system act as dialog partners
ñ#9 Users moving through virtual or physical environment is instructing interaction modeling, is that true? If not, what else? - - CORRECT ANSWER ---c Describing how users carry out their tasks by telling the system what to do
#10 Encouraging creativity and playfulness is one of benefits on instruction issuing, is that true? If not, what else? - - CORRECT ANSWER ---b Interaction is quick & efficient
#11 Corrupting visual & model is opposition to using interface metaphors, is that true? If not, what else? - - CORRECT ANSWER ---a Too constraining
#12 Conflicts with design principles is mistake made when designing interface metaphors, is that true? If not, what else? - - CORRECT ANSWER ---c All of the above
#13 Conceptual model establishes a set of common terms they all understand and agree upon, is that true? If not, what else? - - CORRECT ANSWER ---d A high-level description of how a system is organized and operates
#14 Involving identifying human activities and interactivites that are problematic can be problem space, is that true? If not, what else? - - CORRECT ANSWER ---b Usability and user experience goals can be overlooked [Show Less]